Subject: Advanced Display Technologies
(06 -
IA020) Basic Information
Course specification
Course is active from 01.10.2010.. Precondition courses
Acquisition of basic knowledge in video games, ways of video synthesis through animation and introduction to the typical software tools for production and necessary hardware support. The knowledge of basic characteristics of video games and ways of their production. 3D modeling of people, scenes in space and deformations based on the video recording from the real world; Points, polygons and shadows related to objects in video games; Textures in video games and their modeling; Extraction of object motion in the real world on the basis of the multiple moving video camera systems; Artificial synthesis of motion and connection of key video frames in animation; Removing digital interference and connection of key frames; Interaction of objects in video games and their mutual deformation; Interactive animation in video games; Programmable machines of state in video games; Software for video game production; Hardware supporting the operation of video games. Lectures and Computer Practice. Consultations.
Computer practice is based on mastering and understanding the basic approach to video signal processing in video games and animations related to them. Introduction to the DirectX and OpenGl.
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