Subject: Fundamentals of Computer Games
(06 -
F411) Basic Information
Course specification
Course is active from 01.11.2012.. The aim of the module is to teach the basics of computer game constructions. The students will learn to make a computer game concept to develop the story line and characters as well to establish good game dynamics. The students will learn the basics of computer game development and in the practical classes they will make their own basic computer game. Purposes of Computer Games
Today’s Computer Game Industry (a multi-disciplinary industry)
Player Motivation and Marketing
Genres of Computer Games
The Game Setting (History, Background, Storyline, and Setting of the Game)
Types of Challenges in Computer Games
Storytelling in Games
Character Development in Games (both Avatars and NPCs)
Gameplay Mechanics
The Game Design Process and Design Documents
Computer Game Engines (e.g. Torque, Game Maker, etc.)
Building the Game World/Setting
Textures and Image Manipulation (for creating/editing textures)
Objects (both 2D and 3D) and Collisions
Creating Static 3D Objects (called “Interiors” in Torque game engine)
Creating Dynamic (Animate-able) 3D Objects
Employing Audio in Computer Games
The theoretical classes will encompass the basics of the game development theory with the focus on real world game examples. The computer classes will consist of work in a game development engine where students will learn to make their own computer game.
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