Subject: Fundamentals of Spatial Design (06 - F312)


Basic Information

CategoryScientific-professional
Scientific or art field:
InterdisciplinaryNo
ECTS6
Native organizations units

Course native organizational units not found!
Course specification

Course is active from 01.11.2012..

3D animation is the most applied form of visualization today. Primarily due to its spatial and photorealistic view, this kind of visualization has become a leader in this field. The goal of this course is to enable students to master knowledge in the creation of various space systems and their animation in real time with high quality rendering. Apart from modeling even the most complex models, this medium can be used for appling different textures that contribute to realistic-looking scenes as well as applying physically accurate lighting that is well tuned to render most realistic scenes. The spatial design has largely contributed to the development of various forms of virtual art and it allows designers endless possibilities of expressing creativity.
The acquired knowledge is used in the field for purposes of an individual, further education and can be applied to various industries.
The theoretical part is related to primary digital 3D environment setting in order to minimally reduce errors which occur in the further process of making the animation due to inadequate environment setting. The errors in the process of rendering, lighting and mapping usually occur if the certain setting conditions are not met where the 3D objects are obtained. The concept of the first lecture is based upon the error recognition and its reduction. Introduction to rendering and indirect lighting, their characteristics and positioning of the indirect light. The physics of indirect light enables formation of realistic renders. However, numerous combination settings are at hand. Based on light rejection for purposes of the most realistic scene preview, it permits measuring the number of rejections i.e. compensation of quality and the time it takes to render. The aim of the artificial lighting theory is to explain on of the most significant possibilities of the 3D lighting in the software and also provides recommendation for its application. The compensation of quality and render speed is highly important when it comes to photorealistic preview or animation.
Lectures, Computer (C) Practice, Consultations
AuthorsNameYearPublisherLanguage
Oliver GrauVirtuelna umetnost2008Massachusetts Institute of TechologySerbian language
Nemanja BrkićTehnologija slikarstva i vajarstva i ikonografije1991Univerzitet u BeograduSerbian language
Eliot GoldfingerHuman anatomy for artists1991University PreseEnglish
Group of writers3D total, digital art masters2009Focal pressSerbian language
Connell E.3D for Graphic Designers2011SybexEnglish
Course activity Pre-examination ObligationsNumber of points
Graphic paperYesYes20.00
Graphic paperYesYes20.00
Lecture attendanceYesYes5.00
Computer exercise attendanceYesYes5.00
Theoretical part of the examNoYes30.00
Oral part of the examNoYes20.00
Name and surnameForm of classes
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Nedeljković Slobodan

Lectures
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Jureša Goran
Redovni profesor iz polja umetnosti

Lectures
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Pinćjer Ivan
Associate Professor

Lectures
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Pinćjer Ivan
Associate Professor

Computational classes
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Vasić Jelena
Assistant - Master

Computational classes