Course is active from 19.07.2017..
Precondition courses
Students learn to design imersive virtual spaces and environments in different disciplines. The knowledge that they gain allows them to understand and apply the basic rules of immersive surroundings and the impact of space design on the users in video games, architecture, construction engineering, animation, medicine and many other areas.
To apply acquired knowledge in the further educational process as well as in the future professional work.
Introduction to defining the basic design principles of imersive space and their applications in different disciplines. The theory and application through the history of space development in architecture and urbanism and their impact on the development of virtual environments. Working with 3D modeling software such as: Autodesk 3ds Max, SketchUp, Maya, Blender and others. Working with real-time engines and tools used for making interactive visualizations: Unreal Engine, Unity and others.
Lectures, computer exercises, consultations.
Authors | Name | Year | Publisher | Language |
---|
Friedrich von Borries,Steffen P. Walz, Matthias Böttger | SPACE TIME PLAY / COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL | 2007 | Birkhäuser Basel , Boston, Berlin | English |
Christopher W. Totten | An Architectural Approach to Level Design | 2014 | A K Peters/CRC Press | English |
Scott A. Lukas | A READER IN THEMED AND IMMERSIVE SPACES | 2016 | Carnegie Mellon: ETC Press Pittsburgh, PA | English |
T. Shannon | Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings | 2017 | Addison-Wesley | English |
Stefan Boeykens | Unity for Architectural Visualization | 2013 | Packt Publishing | English |
Kevin A. Lynch | Slika jednog grada | 1974 | Građevinska knjiga | Serbian language |
Michael J. Tresca | The Evolution of Fantasy Role-Playing Games | 2010 | McFarland | English |
Autodesk | Autodesk 3DSMAX Tutorial guide | 2005 | Autodesk | English |
Terzić, Đ. | Svetlosna arhitektura - sinteza dizajna svetla, tehnologije i arhitekture : specijalistički rad | 2016 | ftn | Serbian language |
Kalen, G. | Gradski pejzaž | 1990 | Građevinska knjiga, Beograd | Serbian language |
Mapelli, E. | Urban Environments AD | 2001 | Academy Press, New York/eng> | English |
Course activity | Pre-examination | Obligations | Number of points |
---|
Project task | Yes | Yes | 20.00 |
Project | Yes | Yes | 50.00 |
Theoretical part of the exam | No | Yes | 30.00 |
| Name and surname | Form of classes |
---|
| | Lectures |
| | Lectures |
| | Computational classes |
| | Computational classes |
| | Computational classes |
| | Computational classes |