Subject: Character Animation
(17 -
IGA013) Basic Information
Course specification
Course is active from 01.10.2010.. Precondition courses
Course which have preconditioned courses Character Animation
The objective of the course is that students trained a combination of all basic modes of moving a humanlike character into a complex movement, in which a change in rhythm and tempo in movement or action occurs. To apply acquired knowledge in the further process of education as well as in the future professional work. Creating characters simple swing in the sport, if character has geometry and rigging, which was previously created and his skinning was done. The character starts from the static position. The actor should use a props (racket, stick, basketball ball). To create a scene, 2 cameras are used, at right angles to the actors - a side orthogonal camera and a frontal orthogonal camera. The movement has five phases: hold, anticipation, movement to the target position, switching the targeted position and hold again. Creating a personalized character walk. The movements and position of the body of the character indicate the emotional and physical state of the character: a restful walk, a tired, sad, happy or angry walk. Creating one cadre in which the character should go from linear motion, in which the movement repeats itself in the synchronic cycle, to nonlinear motion, where the character will have a change in the rhythm of movement, acceleration or deceleration, somehow jump up or down in relation to the previous position. Lectures and Computer Practice. Consultations.
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